Tomb Raider II

INTRODUCTION

Welcome to Lara's newest adventure. If you thought her first adventure

was exciting, wait until you see what she has planned for you this time.

There are 16 massive levels and a final battle what you won't believe.

As you might expect, there are plenty of puzzles to solve and SECRET

AREAS to find during your adventure. All of them are explained in the

following text. For those of you playing the Playstation version, you will

be glad to know that you can now save your game whenever you want - a

much needed improvement over those Save Gems from the first game.

Finally; we aren't going to explain how to play the game or control Lara.

That is what your manual and the excellent tutorial back at Lara's

mansion is for. By the way; her mansion is incredible in this sequel. The

obstacle course (now with stopwatch timer) has been moved outside and

there is now gardens and an orchard to explore. Many new rooms are

available to explore inside the main house including her Bedroom,

Kitchen, Bathroom, and all the old favorites from the first game. She's

even added a diving platform to her swimming pool so you can practice

her swan dive.

Make sure you don't spend/waste TOO MUCH time at Lara's Mansion.

There is nothing you can do here which will affect the main game. You

CANNOT get into the locked closet next to her bed until the END of the

game so STOP TRYING. If you want to explore the Hedge Maze and

find the switch to open the secret door to the Treasure Vault then feel

free. Here is a MAP which you can use if you get lost or need to

improve your time running back to that secret door before it closes.

Combat Tips

There are now lots more human

enemies in Tomb Raider. These guys

fight back and sometimes with some

pretty impressive firepower. While it

is important to save your more

powerful weapons for the more

powerful enemies, always use the

best weapon to take out a given enemy

in the least amount of time. Watch out

for those Rig Workers (the guys with

wrenches) as they can climb just like

Lara and follow you almost anywhere.

Save the Big Guns (M-16's and Uzi's)

for the Big Bad Guys. When firing at

groups of enemies, always make sure

to release the action button after

each kill so you can acquire a new

target; otherwise you will continue to

pump lead into a fallen corpse. Watch

for the shadows of enemies who attack from the air.

Lara's adventure now includes many underwater areas to explore. Of

course these areas are populated with underwater enemies. While Lara

has some underwater combat ability, it is always best to fight from dry

land. Use the harpoon to slow down your enemies while you retreat to

dry land, then break out the serious hardware. It takes time for Lara to

reload her harpoon gun, so if you are being attacked by a group of

enemies it is often better to retreat than persist in a losing battle.

Hardware List

Stopwatch

Lara has traded in her compass

for a stopwatch. This allows you

to check your level completion

time and find out if you've

missed any secrets. It also

makes it impossible for me to use

directions like N,S,E, & W in

this solve.

Flares

You can't do any damage with

these handy items, but they will

be invaluable as they illuminate

your surrounding area, revealing

traps, switches and Core's new

dynamic lighting engine.

Pistols

These are Lara's trusty sidearms she brought with her from the first

game. Use them "John Woo-style" to take out your basic baddies. They

will auto-aim each time you press the fire button.

Shotgun

Another trusty weapon from the first game; use it on groups of enemies

for wide spread damage or when at close range to inflict serious

damage on a single opponent.

Auto-Mags

More powerful than the pistols; these auto-firing weapons are great for

long range targets and groups of enemies.

Harpoon Gun

The reload time on this weapon makes it good for usually a single shot.

Use it to stall your enemy so you can swim to the safety of dry land.

Ammo is also hard to find so conserve every harpoon you find until you

absolutely need it.

Uzi's

Another favorite from the first game; this weapon is very powerful and

should be saved for the bigger enemies and bosses.

Grenade Launcher

This weapon provides some serious destruction. Grenades will explode

only after they are armed and they must travel about 50 feet before

they arm. This makes this weapon a long-range weapon which is good

because you don't want to get caught in your own blast. Do not fire

then run forward until after the explosion and resulting deaths.

M-16

The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb

Raider. This is the most powerful weapon you can get. It is so powerful

that you will be tempted to use it early on, but DON'T! Save it for the

final levels and the larger enemies you encounter there.

So if we are finished with all the preliminary info; let's get on with the

game....

 

 

The Great Wall

Our journey begins in a valley very near the Great Wall. Enter the water

and go to the left of the big rock. A Tiger should appear so get on the

rock and kill the Tiger then jump forward to continue down the path.

When you reach the gap, pull up, pivot, then jump and grab and pull up.

Kill the Tiger that is approaching then jump the gap and take the path to

the Stone Dragon which is also Secret #1. Continue the climb by

climbing up twice then pulling up to the ledge. Turn and jump to the left

and grab and pull up to get across another gap then pull up again to

reach the building.

Enter the guardhouse and drop through the grate in the upper area to

fall into the water. Then run forward and jump and pull up to access

the switch. Flip the switch and proceed to the Great Wall.

A threesome of crows attack when you reach the top of the wall. Kill

them with your guns, taking evasive action if necessary. Proceed to the

gap in the wall. The guardhouse on the other side is locked so drop to

the water below to obtain the key for the guardhouse. Kill the Tiger

who is arriving as you exit the pool. A green section of the ground will

get you high enough so you can jump and pull up to the top of the wall.

Continue to the guardhouse and open the door

Kill the spiders that swarm out the door then

enter. A single spider remains to guard the Rusty

Key above that ladder. Kill the spider and take the

key and use it on the lock next to the door.

Continue forward until you reach a room with a

skeleton. Shotgun shells and a medkit are here as

well as another swarm of spider plus a big spider

coming in from behind. Take out the big one first

then finish off the swarm before collecting your

items. Pull out the block and slide down the slope

to arrive at a pool of water.

Jump in and head left to the wall. Jump up and

grab and shimmy to the right avoiding the darts.

Swim underwater to the exit and surface in the

corner avoiding even more darts. Climb up and exit into the hallway.

This hall has a collapsing floor with spikes beneath. Run across and

through the door which shuts behind you. Two boulders start rolling

towards you from the left. Turn and run to the right. As the passage

narrows, jump the spikes and land on the ramp. Slide down into the wall

then jump to the left and get some ammo. Run forward and pull up to the

ledge to avoid the spiked walls closing in.

This next hall has more collapsing floors and sharp swinging blades. Run

down the hall and jump the blades. As you approach the final blade

jump and turn to the left in midair. You should land right next to Secret

#2; the Jade Dragon. Pick it up and move into the hall before the

spiked walls close in on you. Cross the collapsing floor while staying to

the right. The left wall will stop before it can hurt you.

At the end of the hall, stop at the top of the ramp and turn so you can

slide down backwards. Hang from the bottom and drop then jump to the

right to land on another collapsing floor which you fall through as more

spikes close in above. Enter the cavern and continue forward. Take the

medkit then head to the left and run past the blades.

There is a rope slide and lots of spiders in this next room. Kill all of the

spiders then go get Secret #3 which is located below the rope slide. To

get the Gold Dragon you need to look down into the canyon and locate

the tan rock with the moss. Stand above the tan rock and with your back

to the canyon, drop off, hang then drop. Jump and grab the ledge and

shimmy right until you can pull up. Continue along the path and collect

some flares along the way. Take the ladder down and continue until you

reach the canyon floor.

Those tremors you should now be feeling are the early warning signs of

an advancing T-Rex. Return to the hall and kill the T-Rex from the

safety of the passage. When he is dead, you can cross the canyon and

get the Gold Dragon. This causes a second T-Rex to appear so kill him

then make your way back to the top of the canyon. Use the rope to slide

across the canyon and land on the ledge on the opposite side. Kill the 2

Tigers which are waiting for you, then proceed to the exit.

 

 

Venice

Lara arrives in Venice and finds herself in a dead end alley. Exit to the

courtyard and take out the Doberman as he charges. You will need to do

some side-jumping and shooting to take out the guard on the balcony

who will drop a key after you kill him. Continue down the alley until you

hear approaching footsteps then start firing and backflipping back

down the alley to take out more dogs and henchmen.

When all is safe, exit the alley and you will be next to the canal. Dive

into the canal and swim under the large door to get inside the

boathouse. Checkout your cool new ride then flip the switch to open a

door somewhere else. Return to the dock and enter the hut. Grab the

flares from the table then start climbing the ladders.

Climb each of the ladders after pressing the appropriate switch to open

the trapdoor. When you reach the roof, shoot out the windows then

drop into the hall. Climb through the second window you just shot out

and jump over to the awning. Then make another jump to the balcony

and retrieve the Boathouse Key from the dead guard you shot earlier.

Return to the hall and head right to the door you opened from the

Boathouse.

Kill the attacking Doberman then continue across hall and flip the

switch to open a door high on the wall on the opposite side of the canal.

Head back to the dead Doberman and shoot out the window. Run and

jump and grab the awning. Pull up and then start jumping from awning to

awning until you reach the ledge near the door. Jump inside and flip the

switch at the end to open a canal door.

Dive back into the canal and return to the Boathouse and unlock the

door. Swim back out and make your way to the ledge by the hut. Climb

out and kill the henchman. Take his Auto-Mags before you return to the

Boathouse. Climb in the boat and head for the now-open canal door.

When you pass through the door, stop the boat and light a flare to

reveal a passage to the right. Secret #1 is waiting for you at the end of

this passage. Take the Stone Dragon then jump down and kill some rats

below you. Turn and face the ladder then turn and head right. Turn

right at the end and jump in the water. Continue on past the left channel

until you reach some Uzi Ammo. Grab it, then retrace your steps back to

your speedboat.

Light another flare and continue down the dark canal. At the bottom of

the falls you can dive into the pool and retrieve Secret #2; the Gold

Dragon.

Continue on until you reach a large underground chamber with lots of

columns. Keep the boat over towards the left until you see a ledge. Hop

out and kill the rat nearby then shoot out the window and finally kill the

henchmen who arrives to investigate all the noise. Grab the ammo then

get back in your boat and head through the large metal doors and stop.

Jump out of the boat and swim back to the dock and go through the

broken window. Enter the room and flip the switch and take the shotgun

shells. Return to the dock and climb the ladder making a mental note of

the doors which are now closed. The water level and your boat have

risen to the top so dive in and flip the underwater switch to open the

next set of doors then get in your boat and continue.

Keep to your left to avoid the enemy gunfire and bring your boat to a

stop by the gondolas. Exit the boat and get on the dock. Climb on the

box then jump and grab to reach the awning and pull yourself up. Walk

to the right edge of the awning and jump to the walkway above. A

Doberman and a henchman come running at you so backflip off the

ledge and kill them both before jumping backup. Retrieve the medkit.

Another guy is guarding another speedboat further down the canal. You

can kill him from up here then turn right and head for the courtyard.

A gun crazed baddie comes running at you so kill him

with your guns, taking evasive action when necessary.

Retrieve the Steel Key from his fallen corpse and

unlock the courtyard door. Go through the door and

drop into a hole to flip a switch. A gate opens

somewhere else in this level and you hear approaching

footsteps. Climb out of the hole and kill the henchman

and take his ammo. Return to your speedboat and use

it to ram the gondolas.

Underwater mines hinder your progress. These mines

can only be triggered by a boat. Lucky for you, you

have two at your disposal. Line your current boat up

with the mines and build up some speed. Jump out of the boat at the last

minute and swim to the dock as your boat continue down the canal and

sweeps the mines for you. Grab the M-16 ammo from the fallen guard.

The Iron Door is locked so we need to find a key. Get in your new

speedboat and return to the section of the canal that raised your boat

to this level.

A bad guy is waiting around the left corner, so hop out of the boat and

kill him when you get on the dock. Grab all his ammo. Get back in the

boat and continue along the canal until you reach a clothesline on the

right and a smaller canal on the left. Ram the two gondolas tied up at

the dock and exit your boat. A henchman with a bat come out of a door

but you can kill him before he even gets close. Enter the dark room and

kill some rats and flip the switch to open a door somewhere else in this

level. Return to your dock.

Before getting in the boat look up. There are some windows above.

Jump and grab the ledge and pull up so you can shoot out the windows.

Climb through and take Secret #3; the Jade Dragon from the bed. Now

you can get in the boat, turn around and take the narrow canal you

passed earlier. Keep to the left and the canal will intersect with a

larger canal and you will find the door you opened a few minutes ago

with that switch.

Enter the door which shuts promptly behind you. Take the Iron Key

from the pool of water and climb the ladder to go up and kill a

Doberman and his master. Take the medkit and flip the switch. A really

nasty guard arrives on the scene and is blocking your escape to the

boat. You can either kill him by shooting through the gap between the

door and the wall or if you want to impress your friends, try doing a

backflip from the ledge and killing him before you splash into the canal.

Either way, when he is dead, get back in the boat and retrace you path

back to where you got your second speedboat. You now have the key to

open that door and kill another nasty badguy. Flip the switch by the

window to open the second gate which is blocking your exit. Return to

the boat and head back up the canal going under that walkway where

you snipered the guy who was guarding this boat earlier in the game.

Keep to the left until you reach an open door on the right. Go just past

this door then back the boat up to the door so that it is lined up with the

ramp to the left.

Jump out of the boat and enter the door until you can stand. Shoot the

henchman and grab his ammo when he is dead. Flip the switch to open

the final obstacle in your escape of this level. This is a timed sequence

of events and the clock starts ticking once you get back in your boat.

Anything less than a perfect performance and you will be redoing this

segment so save your game. Ready.....set......GO!

Accelerate your boat (use the ACTION key) and jump the ramp, braking

immediately when you land so you can make the sharp turn at the second

left into the large canal, then make a sharp right into the smaller canal

with the open gates. Make another right at the intersection and speed

down the canal to the exit...

And yes I know...you can CHEAT and swim under the door after opening

the clock doors, and swim all the way to the exit, but you will miss a

great action sequence, miss the cool movie of Lara jumping the boat, and

lose all respect from Lara and me. Is it worth it?

 

 

Bartoli's Hideout

Exit at the dock and kill some rats. Go around the building to the left,

killing the guard and his rats before flipping the switch. Another guard

arrive so kill him too, taking the medkits from both your victims. Enter

the now open front door and kill the guard on the balcony and his

friend who appears on the ground floor. Grab the shells from your

second kill then shoot out the window and kill the Dobermans who jump

through when you get too close. Go to the back of the courtyard and

take the medkit, flares and ammo.

Now you need to proceed down the heavily guarded hallway. Several

statues will begin hacking at you with huge blades when you get too

close. Keep to the right and time your short running bursts so you pass

by when their blades are in the upright position. Don't overshoot and

run into the next blade. When you get to the dark end of the passage,

light a flare to reveal a switch which opens a door back out by the

canal.

Run past the guards in a single continuous run this time. They will swing

but they will be too late. Back out in the big room find the sloped

wooden box. Stand with your back to the slope then jump back and then

forward and grab the ledge and pull up. Walk around to the left and

pull the block then drop down to the floor. Get below the ledge to the

left of the block you just pulled and jump and pull up. You can now turn

and do a running leap to the opposite balcony where you killed that

first henchman. Take his ammo then move to the textured wall and climb

on and across to the window.

Climb out onto the ledge and turn to the right and dispatch the gunman

on the balcony across from you. Now you can turn and do a running

jump off the end of the balcony over to an awning. You'll start sliding

backward so grab as you fall then shimmy to the left and pull up and do

a backflip to a ledge across the canal. Turn left and do another running

jump, grab and pull up maneuver. You should now be standing on a

rather small ledge. Turn and do an angled jump to the awning across the

canal. You can stand on this awning so turn and face that open door and

do a standing jump and press the grab while in midair so you enter the

door instead of hitting the wall above it.

A pair of Dobermans should charge you when you land so take them out

before they even get close. Make sure you don't back up or backflip out

of the door into the canal or you will be doing that last paragraph all

over again. Head upstairs and take out the first of many attacking

gunmen.

Enter the room where the first henchman came from and look in the left

corner for a switch hidden in the wall. Flip it to open a door in the

previous room which leads to that outside balcony where you killed that

one guy. He dropped some shells and Secret #1; the Stone Dragon when

he died. After you collect all of this, return to the room with the switch

and shoot out the window.

A guard patrols the landing outside this window. You can probably kill

him as he passes or you can climb out and do the deed face-to-face.

Continue down the landing and shoot out the next window and climb in.

The door opens and a guy with a bat enters along with his dog and

another guy shows up behind you on the ledge. These guys are pretty

slow so as long as you keep moving and firing you should be okay. The

dog is faster to take him out first if possible. Do a lot of flipping and

use the larger room on the other side of those doors if you need space

to maneuver. You can even retreat back to the stairs if necessary. When

everyone is dead, return to the last room and push the back of the

fireplace twice to access a concealed passage.

Kill the rat after you climb up then proceed to the slope. Blades start

slicing at you as you approach so stand back and jump out and turn to

the right and drop into the water. Climb out to the safety of the wooden

ledge in the corner to survey the next deadly trap.

You need to make a quick series of jumps and the flames are on a timer.

They will go out when you jump off the ledge you are standing on, so

when ready, get your back to the wall and start running. Jump from the

edge and land on the next platform. Do two STANDING jump for the

next two ledges to arrive at the other end of this trap. If you miss a

ledge or catch on fire you will land (or can jump) in the water and try

again.

The door open as you approach and a gunman and his dogs attack. Kill

them all then jump to the slope box and jump and grab and pull up onto

the lowest chandelier. Do a running jump to the right to grab the ledge.

Pull up and flip the switch to open a door behind the fire in the

fireplace. Jump back to the chandelier then turn and jump to the next

highest chandelier. Do another running jump to the ledge on the right to

flip another switch which opens a painting on the wall which conceals

the Library Key.

Return to the chandelier then turn right and jump to the next highest

light and finally to the ledge above. Kill the approaching rats then

continue in their direction and jump and grab and shimmy to the right

until you can pull up. You should now be on the highest rafter so run

and jump to the wood floor by some bricks. Kill the henchman behind

the bricks and take the medkit. Be careful not to fall off as any fall

from this height is instant death.

Climb on the bricks and head left and jump to reach another switch. Flip

it to adjust the chandelier height so you can access the Library Key.

Jump back to the bricks then go down to the chandelier and jump until

you reach the light next to the Library Key. Do a running jump to grab

and pull up and get the key then repeat to get back out on the

chandelier. Jump all the chandeliers until you are on the other side then

do a running jump and grab to the ledge. You won't grab but you will

land on the ledge and this saves you from having to return to that last

switch to adjust the chandelier heights.

Exit to the window sill and go right. You should see the fire below, so

hang and drop down to land in the water and not the fire. You should

now be outside the Library door. Flip the underwater switch and swim

through the door that opens as a result. Head to the right and surface.

You should see a gap in the floor to your left. It's dark down there so

light a flare and head into the opening. This turns into a maze rather

quickly so follow these directions.

As you swim into the hole turn to the right and go around the corner.

Swim into the large opening then go through the smaller opening near

the top of the wall. Turn right after entering the smaller passage then

find the small opening to the lower-bottom-left of the wall. Enter and

immediately turn left to find some grenades before continuing back to

the right to find Secret #2; the Gold Dragon. Flip the nearby switch

then head straight up to the newly opened door where you can finally

take a breath. Do NOT climb out here or you will burn to death.

Instead, retrace your path through the maze back to the library door.

Enter the Library and kill the gunman across the room. Go through the

large doors and climb up the bookcase on the left. You can kill a pair of

rats from the small area above before jumping over to flip the switch

which opens another guarded doorway.

After you kill this guard, go through the door and

climb the books on the left. Jump towards the window

then turn left and climb up. Shoot the window then

jump to the sill. Turn and exit the window backwards

so you slide down the awning. Grab the end the pull up

so you backflip to a ledge behind you. Run and jump to

the roof across from your new position, then turn left

and jump to the TOP of the brick wall.

While standing ON the wall, walk to the end to the top

of the slope. Turn so you are facing the building

across the canal and do a running jump to grab the lowest section of the

roof. Pull yourself up and head for the smoke stack. Stand a few steps

back from the edge of the roof and jump toward the ledge. Grab on and

shimmy left until you can pull up. Go behind the wall to find a pool of

water and a pair of Uzi's.

Drop down next to the shack and kill the henchman, taking the ammo he

leaves behind. Take the Detonator Key from the table then step towards

the door and it will automatically open. Kill the gunman on the other

side, taking evasive action if necessary. Take his medkit before

returning to the main room of the Library. There is a switch on the wall

so flip it to open the door. Enter and kill 2 more gunmen who approach

from the left. Relieve them of their shells and Uzi ammo before

continuing.

Don't use the key in the Detonator box just yet. Instead, climb to the

top of the brick wall and go to the left end of the wall. Pull up twice so

that you are now standing on the sloped roof. Shoot out the glass and

take Secret #3; the Jade Dragon from the table. Jump into the water

and swim over to the low brick wall with the Detonator Box. Use the key

to blow up the building, then kill that gunman that is above and behind

you.

Climb onto the brick wall to gain access to the demolished building.

Begin the long ascent to the top of the rubble. After much jumping,

grabbing and pulling up, you will reach the top and can take the path

which leads to a dark hall and the end of this level.

 

 

Opera House

This level starts off with a rather challenging gunfight. You can run

around taking random shots at the gunman on the platform below until

he finally dies. Then take his ammo and jump into the water from where

he was standing moments ago. Swim left around the building and climb

the ladder, getting off on the small ledge. Walk to the edge of the

landing and while facing the canal, jump and grab so you can pull up to

the top. Flip the switch to open a door in the roof then continue climbing

the ladder to the ledge above. Run and jump to the ledge across the

canal then turn to the left and do a running jump to the ledge with the

swinging box. Pull up and continue along the canal performing a running

jump to the slanted rooftop. Grab onto the edge and shimmy to the left

until you reach a small ledge.

Do a running jump and a grab in midair so you arc through the opening

in the roof. Draw your guns in midair to take out the guard, then take

the Ornate Key. Start up the stairs and kill the gunman when he comes

through the door. Take his medkit and go to the top of the stairs. Make

your way back to the previous ledge with the swinging box and position

yourself so you are looking at a ledge with a small building to the left.

Do NOT try to jump through the opening in the center of that building.

The floor below the opening in the roof is lined with broken glass and

you will die.

Instead, do a running jump to land on the slope next to the right wall.

Grab and shimmy to the left until you are at the flat section in the

corner. Standing with your back to the wall, jump to the slanted roof

and slide down and grab. You should be hanging in front of the window.

Drop and instantly grab again to catch the edge of the sill. Now pull up

and shoot out the glass and carefully enter the room. The glass is just

like the spikes in the original Tomb Raider so simply WALK to pass by

unharmed. Cross the room and climb the ladder and use the Ornate Key

to unlock the door at the end of the hall.

Now we have a very unstable roof to deal with. Position Lara so she is

at the edge of a solid piece of roof and facing the wall on the other

side of the three collapsing pieces. Do a Standing Jump and begin

running when you hit the first panel. When you cross the 3rd panel do a

running jump, and when you finally cross the last set of collapsing

panels do a running jump to grab and pull up onto the ledge. Draw your

guns and proceed to the top of the Opera House.

Shoot the guard patrolling the roof then turn and lower down. While

hanging onto the edge, quickly pull back up and draw your weapons

again. Your short dangle off the edge should have attracted the

attention of another guard and a couple of Dobermans. Kill them all,

then do a running jump to the roof and continue left to kill four more

guards below. Take the medkits, shells and ammo from the dead guards

then return to your previous location to check out the swinging box.

Do a running jump and grab and pull up to a small area to the right of

the swinging box and light a flare. Drop down and flip the switch to the

left of the box. Three rooftop doors open and two gunmen show up

looking for trouble. Climb up and kill these guys then drop through the

newly opened door in the roof.

A pair of switches awaits you below. The right switch is useless for

now so flip the left one to open a grate, then exit through that grate.

Run by the hall to trigger a boulder. Stand by the wall switch to avoid

the deadly rock then flip the switch to close the grate and climb up the

ladder. Continue climbing up the grate until you are across from an

opening which would have been blocked if you hadn't so cleverly

lowered the grate before climbing up.

Drop down to the floor and kill the gunman to the left making a special

effort NOT to go underneath the sandbag. Take his medkit then head

towards the doors to the right. Making extra sure to stay out from

underneath that sandbag, kill the advancing Doberman and henchman.

Turn back towards the first gunman and continue until you reach

another pair of Dobermans which you can feel free to kill. There is a

switch here which is missing a Relay Box so make a note of its position -

you will be back later.

Head around the upper walkway towards the open doors. A sandbag will

smash through the floor allowing you to look down into the hole. Take a

few steps back and do a running jump so you reach the small ledge

below. Two Dobermans and a gunman appear on the ground floor, so kill

them before dropping to the floor below. Kill the gunman hiding in the

dark on the second level from the top so he won't snipe you when you

reach the floor. Make your way to the floor and climb onto the box near

the wall opposite the stage. Jump and pull up to the walkway. Get past

the broken floor until you reach the wall with the curtains.

Go to the edge and jump forward and pull up to kill another gunman and

relieve him of his ammo. Return to the ground floor and run along the

back wall to trigger two rolling boulders. Take the medkit from the

gunman you killed from above then go into the water. Another gunman

comes out on stage and his performance is less than acceptable. Kill him

and take his Uzi ammo after you kill the Doberman coming in from the

left and another gunman sneaking in from behind. Off to the side where

the Doberman originated is a small alcove with a switch. Flip the switch

to open a grate at the other end of the stage.

As you approach the grate some more bad guys arrive for target

practice. After you have killed them and taken the medkit, jump and pull

up to the ledge where the grating was. Walk - do not run - through the

glass then turn left and do a running jump and grab onto the crevice in

the wall so you can shimmy to the left until you can pull up and flip the

switch which lowers the plank.

Run and jump back to the previous walkway and stop before your

momentum takes you into the deadly glass. Continue down the walkway

and do a running jump to grab and pull up to the ledge on the left. Jump

and pull up once more then turn and run and jump and pull up again to

continue your upward journey. Kill the rat then get the timing down on

the swinging sandbag. Do a standing jump when the first sandbag is at

the end of its swing. Jump past the second one to the ledge and flip the

switch to send another sandbag hurtling through the stage floor.

Walk carefully towards the sloped ledge then turn around and slide

down backwards, grabbing on to the edge when you fall. Pull up and

backflip through the hole in the floor and light one of your flares.

Follow the passage to the left staying along the left wall. You will enter

a larger room with a ledge and a switch to your left.

To your right is a tiny underwater passage. Swim into this passage to

find Secret #1; the Stone Dragon, then return to the ledge and flip the

switch to open a door back up above the right side of the stage. No go

back so you are once again under the hole in the stage and take the

large passage at the end of the room. Swim up and keep to the right and

you will find the missing Relay Box. Climb the ladder up through the

door you recently opened. Return to the top floor of the Opera House

and kill two more Dobermans as you make your way back to the switch

where you needed the Relay Box. Insert the box and flip the switch to

activate the elevator.

This is a tricky secret. Do not get in the elevator. Instead, wait for it to

go down then get ON the elevator and quickly jump to the ladder and

climb up into the hidden opening. WALK through the deadly glass and

pick up Secret #2; the Gold Dragon, then flip the switch to your left.

Continue through the glass making sure to grab that Uzi ammo in the

second alcove to the left before entering the door you just opened with

the switch. Return to the elevator switch and flip it so you can take the

elevator down.

Two gunman are waiting as the elevator doors open so kill them quickly

and add their shells to your ammo collection. Flip the switch to send the

elevator back up and to also give you access to a hidden pool of water

which the elevator was concealing. Jump in and head for the grating

then turn left and follow some stairs to an underwater area. Take the

Circuit Board which is lying in the corner of this room then return to the

grating you swam past a minute ago.

Go to the left and around the grate to find and flip a switch which

opens a side of the cage letting Lara surface and catch her breath.

Climb out and kill some rats then turn and jump to grab and pull up to

the next level. Kill the quickly advancing gunman then jump and pull up

again to kill another rat and a Doberman. Continue along the hall until

you reach some windows. Shoot out the glass then drop into the room

below and use the switch to open the door.

Slide down the sloped passage jumping over the deadly fan at the last

possible second. You should land on a ledge with the Ornate Key. After

you take the key, pull up to the tallest block and jump to the slope and

head for the duct. Jump in and kill the rat. Continue along until you

reach the edge of the duct then jump the gap. Turn and jump back to

avoid another deadly fan and repeat once more for the final fan.

Look up at the dark area without any fan. Jump

forward from the edge of the duct you are standing

on to grab and pull up to get Secret #3; the Jade

Dragon. There is a deadly fan behind the dragon so if

you can either light a flare or just carefully WALK

forward until you get the statue. Return and hang and

drop to get back to the duct below.

Head down the hall until you reach a moveable box.

Pull it to gain access to a switch which you can flip to

open a door. Pull the box once more then push it all the way into the

dressing room under the first windows. Get on the box and shoot out

any windows that still have glass in them then jump into the first

windows. Another box is in here so push it out the windows so it lands

on top of the previous box. Jump and grab the top box and pull up. Now

you can reach the top row of windows so jump in and kill the guard who

has been waiting patiently for your return.

Now begin the long trek back to the Control Room using the shaft next

to the elevator. Jump and pull up until you finally reach the lock. Use

the key to open the doors then continue forward. If you failed to

trigger the boulders your first time through this area, then you need to

avoid them now. Stay along the wall and head towards the switch to

open the door at the top of the ladder. Enter the Control Room and use

the Circuit Board before flipping the switch to raise the backdrop on

stage.

Return to the stage and kill the 3 gunmen and the Doberman. Get the

medkit and shells from your fallen enemies then go through the hole in

the wall to find many stacked boxes. One of the smaller ones can be

pulled out so find it and pull it twice to gain access to a hidden passage.

Enter and use the switch to lower the backdrop then exit this area and

kill another guard who should be just arriving.

Start climbing the boxes until you reach the white ledge above the

stage. Kill the henchman down below and try to avoid any sandbags

which will kill you on impact. When he is dead, look around and find the

opening above. Jump forward and pull up into this area to flip another

switch that opens a door by a swinging sandbag.

Now stand at the edge of the opening and do an angled jump to the

slope on the right. Slide down and stay along the right to do a timed

dash past the swinging sandbag. Hang and drop to get past the swinging

box and arrive at the floor. Bartoli should arrive shortly and he seems

to be particularly vulnerable to shotgun blasts. Two Dobermans will also

attack your when you reach the floor but should fall quickly to the

power of the shotgun. When you finally kill Bartoli, take all the

grenades and kill off the two remaining henchmen. Take the medkit and

Uzi clips from these two fellows then go to the other side of the room

and climb on the box to make your way back to the room with the

stacked boxes next to the entrance. There should be a button next to

the entry which will open the exit. Get onboard the airplane and take

off for the next level...

 

 

Offshore Rig

What a way to start a level - Stripped of all your possessions and

locked up! First we need to get Lara out of this jail cell then find her

weapons. There is a switch which opens the cell door but it's on a timer

so before you go flipping it you had better clear an escape route. When

you have pushed and pulled the crates so you have a clear path to the

door, go pull the switch (which I hope you have found by now).

Once you escape the alarm will sound and the bad guys start to show up.

The first one to worry about is coming from your left. Head off to meet

him, and get past him so you can lead him back to his starting location.

Dodge his gunfire and also the blows of his friend who is also waiting

here. Try to draw his gunfire so he blows out the nearby windows

which you can promptly escape through. Head right along the narrow

ledge and press the button on the wall to open the bay doors beneath

the plane. Swim inside and go over to press another button to kill the

plane's engines then return back through the broken window and do a

running jump and pull up to the top of the engine. Drop into the trapdoor

on top of the plane to find your lost Pistols.

Go back and kill those two bullies who were giving you a hard time

earlier and take the Yellow Key Card. Go back through the broken

window and head left this time to a room with some water. Dive in the

water and flip the switch beneath the tunnel opening which grants you

access to the upcoming Secret #1; the Jade Dragon. Resurface and fill

those lungs for a long dive. Enter the tunnel and follow it left then right

and then a sharp right then take the downward passage staying near the

top so you can get behind the underwater fan. Grab the dragon statue

and swim back to the surface to catch your breath before heading back

to the door with the Yellow Key Lock.

Enter the next room and press the button on the far wall to kill the

alarm. Go up the stairs to the right and spin the wheel to open the door.

Kill the rig worker and take his medkit then proceed into the next room

and kill another workman who is coming down a ramp and through a

door which locks as you near it. Spin the wheel to open the next door

and kill a guard and get some ammo and your first batch of harpoons.

Enter the bunk area and reclaim your Auto-Mags from the right

top-center bunk then go to the end and get the Harpoon Gun from the

last bunk on the left. Go back to the entrance of the bunk area and

press the button above the top-left bunk to open a door in the ceiling at

the opposite end. Run to the top right bunk and climb on and jump and

grab to the opening to gain access to the passage above.

Continue down the hall and slide backwards down the ramp so you can

grab on and use the ladder to climb down to the floor. We need to use

those boxes to get past the 4 burners and reach the ladder on the other

side. Pull the first one to the left all the way past the other box then go

push the second box towards the burners. Now you can do a running

jump and grab onto the ladder. When you reach the top of the ladder,

head to the right and kill another guard who also happens to have the

Red Key Card on him. Climb the ladder to get Secret #2; the Stone

Dragon.

Go up the stairs and return to the room with the water from earlier in

the game. Now that you know where you are; return to the room with the

button that turned off the alarm and go up the stairs to the left of the

button. Kill the guard and his dog and take the Uzi clips. The door with

the Red Key Lock is at the top of the ramp so jump out of the way of the

rolling barrels to make your way to this door.

Enter the door and head left to kill another Rig Worker as another

sneaks up behind you and another climbs in from the right. Take the

shells, medkit and flares from the resulting casualties then return to the

landing near the entrance. Push the box once then go around it and pull

it once then go around and push it once more. Now you can go to the

opposite landing and do a running jump and grab to pull up onto the box

and access the opening in the wall.

Take the shells from the guard you kill in this passage and go to the

door with the Green Key Lock. There is also a switch and a trapdoor in

this area. Flip the switch to see that empty tank behind you being filled

with water. Return and drop down to the floor then swing across the

water tank and head right. Go over the pipes then head left until you

find a switch on the wall which opens the trap door back near the door

with the Green Key Lock. Go all the way back and drop into the

trapdoor and slide down the ramp.

Deadly Frogmen are lurking in the water so run to the right and see if

you can catch one on the surface and blast him. If you miss him or he's

not there, just return to the other end and dive in and get ready for

action. Swim toward the pillars quickly as you are being pursued by a

deadly frogman. Climb up on the closest pillar using one of the two

sides with the yellow stripes and wait for the frogman to surface.

Finish him off with your favorite weapon.

The next closest pillar has a ladder which leads to the catwalk above.

Before you climb up it, go get Secret #3; the Gold Dragon which is

sitting at the base of the pillar at the end of that catwalk where you

ran to try and shoot the first frogman. When you claim your prize, two

guards will arrive. You can either fight them here to snipe them from

the catwalk above.

When you are up the ladder you need to follow the catwalk and do a

running jump when you reach the gap. Grab on and pull up and kill the

gunman who just happens to have your Shotgun. Take back your weapon

then go right and when you reach the central wall, go left and follow

the catwalks. You should spot a hole in the wall up above (the Exit) and

another bad buy up ahead guards the Green Key Card which is inside a

box. Kill him, then jump into the box. You will break through and can

now take the card.

Follow the catwalk up to the hole in the wall and return to the room with

the door with the Green Key Lock, making sure to kill the guard you

meet on the way. Once the door is open you need to flip that switch on

the wall to drain the water from the one tank and pump it into the other.

Now you can swim through the opening and flip the underwater switch

to open the grate. Climb up and head down the passage to the exit...

 

 

Diving Area

Jump from the ledge over to the ladder and press the button in the hall

to stop the deadly fan. Now you can safely dive in and get the grenades

beneath the fan. Now go flip the switch near the walkway to open the

sealed door and continue down the hall. A Doberman and two guards

attack from the left so finish them off before continuing. Get the shells

and Uzi's if needed then use the pillars to get across the vat. Make sure

to avoid the swinging hooks, but if you "go for a swim" you can use the

tunnel under the water to make your way back and try again.

Kill two more guards and take their flares and the medkit. Now you

should be at the top of a long slide which dumps you right into a vat of

toxic waste. About halfway down the slope is a hole which contains

Secret #1; the Stone Dragon. You can slide forward and into the hole

where you can claim your statue before climbing out and continuing

your slide towards the toxic waste. When you reach the bottom you can

jump across the waste to the other side.

Climb up the ladder and grab some ammo then check out the slope

beneath the hole. Jump in the hole and grab the ledge as you slide off

backwards. There is a guard on duty below so get ready. Drop down

and grab and pull up while drawing your guns to kill the guard. Take all

that ammo he leaves behind. The door with the Blue Key Lock is near

your present location and the Blue Key Card is in a hole on the other

side of the room. Jump into the small opening from the catwalk. You will

slide down the slope and into the hole where you can take the card then

follow the tunnel back around and up the ladder and to the door with

the Blue Key Lock.

Get ready for action as you enter this next room. Four Dobermans and a

guy with a flame-thrower are just waiting to take you on. Dispose of the

dogs while keeping a safe distance from the guy with the fire. Take him

out QUICK with the biggest gun you have. It's best to kill these guys

before they ever get off a shot. If they do manage to "flame-on" then

just backup and wait until it is safe to move in and finish them off.

There should be four doors; two of which have wheels you can spin to

open them with. One door leads to stairs going up and the other has

stairs going down. Go down these stairs and eliminate the workman then

push the box out of the way to reveal a control panel with a missing

Chip. Make a note of the circular saw as you will be coming back

shortly.

Before you jump into the water make sure you have found the only place

that you can get back out. Now dive in and tease the frogman so he

follows you to the surface. Climb out and fill him with lead then dive

back in and explore the tunnel he was guarding. You should find two

switches inside the tunnel - flip them both and continue along this

passage making a series of right turns. A door should open as your get

near, so go through and turn left to arrive back at the large pool. Go up

the stairs and take care of the two guards and the workman who are

guarding a helicopter. Grab the medkit, ammo and shells when the

shootout is over.

Cross the large room and enter the smaller room with some burners in

the floor, a trapdoor, a switch and a button. Flip the switch on the right

and head forward and drop through the trapdoor to collect the M-16

and some clips. Quickly climb out and return to the button before the

burner turns back on. Flip the switch again then jump to the left and

push the button then make a dash across the room, jumping OVER the

trap door and grab the Chip. Quickly do a reverse roll and head back

out of this room and to the control panel where you can use the Chip.

After you insert the Chip, the door open. Run down the ramp and shoot

the workman across the pool from the safety of the hallway, then run

across to the medkit he dropped. A flame-thrower is to your left and he

opens fire as you run past. Take care of him from the opposite side of

the pool then go to the right of the orange tank to open a secret panel.

Go inside and press the button, then return and dive into the pool to

obtain Secret #2; the Jade Dragon from the now-opened grate at the

bottom.

Exit the pool and grab the Harpoon

Gun which is next to the scuba gear

then dive back in and head down the

underwater tunnel. When you hear the

breathing of approaching frogmen,

retreat back to dry land and kill both

of them from the safety of the shore.

Now jump back in and swim through

the passage to emerge in another

room. Exit on the low ledge on the

right and take care of those two workmen. Now you can jump up to the

top of the wall and flip the switch to open a door back in the previous

room.

Return to the previous room where a frogman and two workers are

waiting for you. Kill them all and take the medkit and Uzi clips as your

reward. Go through the door you just opened and use the switch the

crane will move allowing you to climb up and over to the other side of

the pool.

Head for the corner and jump over the boxes and press the button to

get a view of the room with the door you "unsealed" earlier. Head for

that room now killing the two guards and their dogs. When you arrive,

drop down and enter the tunnel and arrive at the central chamber. A

guard tries to distract you from his friend with the Flame-thrower who

is sneaking around the corner so take out the flame-thrower guy first

then finish off his friend. Grab the second Chip which we need for that

circular saw we passed by earlier. Return there now.

Insert the Chip and the blade disengages and you can now take the Red

Key Card before returning to the central chamber. Use your new key

card and drop down to take care of the Rig Boss. Continue into the room

with the water and take care of the remaining Rig Workers. Take the

medkit and also the harpoons which are over by the scuba tanks.

Continue through the door until you enter a large room.

Kill the Rig Boss and the guard from above then enter the open door to

the small room to obtain Secret #3; the Gold Dragon. If for some

reason this door is shut, you will need to return to the room where you

used the Red Key Card and flip the switch. The switch toggles this door

open and closed, but the door should be already open assuming you

didn't go flipping switches earlier without me telling you to. Once you

have the statue, you can approach the body in the middle of the room to

watch a movie, change your clothes, and take a submarine ride to exit

this level...

 

 

40 Fathoms

Not only do you need to find some air - you also need to out-swim a

Great White Shark who has selected you as its next meal. Spin around

and start swimming behind you, following all the junk on the ocean

floor. When you arrive at the ship, swim into the hole where the anchor

is protruding and find the air-pocket so you can breath. The shark is

still coming so when your lungs are filled dive down and swim into the

hole below and angle off to the right.

Head up and into the large room then enter the opening on the left and

continue on into a smaller area and take the next opening on the left.

You should now be in a room with a patterned floor so head left and

swim down towards the metal girder and flip the switch to open a door

in the floor behind you. Swim through this door and go left and follow

the passage until you see a hole above. Surface to finally catch your

breath and climb on the box that is floating here.

Head for the pile of boxes on the right and swim into the small opening

in the middle. Climb out and head to your right. At the end of the dark

hall is a switch so flip it then return to the stack of boxes and climb

them to enter the next room. Drop down to the floor and kill the

workman who tries a sneak-attack from behind one of the boxes. Grab

the shells from your enemy being extra careful not to step on the dark

area of the floor which is a giant trapdoor.

Secret #1; the Stone Dragon is just sitting there for the taking, so go

get it while avoiding that trapdoor. Once you have the statue you can

jump over the door which will cause it to open. Now you can kill off all

the bad guys from up here before dropping down to the closest box to

pick up your spoils; a medkit and harpoons. Now climb on the box in the

middle of the room and jump to the higher box along the wall so you can

climb into the opening and enter the next area.

When you enter this next room flip the switch to your immediate left to

open a timed door near the windows. Run and jump and enter the door

(the timer will stop when you are in). Dive down to get Secret #2; the

Jade Dragon while avoiding those pesky underwater creatures who

would try and stop you.

Lara now needs to get past a long row of timed burners which line the

hall. Here are explicit directions for getting past the hardest puzzle

encountered so far. Start down the hall and turn into the dark passage

and climb up into the hole in the ceiling. Flip the switch to open the door

next to the hall with the burners. Enter that door and get ready for the

race of your life. Saving wouldn't be such a bad idea.

HINT: When racing through this puzzle make sure you jump over the

beams and even the short walls which lead to the rooms with the

switches. If you try to climb or even stumble, you will lose precious

seconds that you don't have.

Flip the switch to turn off the first set of burners which lets you run as

far as the next switch. Flip that to open the other door then run and

enter that room to flip another switch. All burners are off for the

moment so run all the way back to the first switch to turn off the first

set of burners. You should now have plenty of time (or about 10

seconds) to run the entire gauntlet of burners and arrive at your next

puzzle.

Go into the water and kill the Barracuda. Now get ready for a puzzle

almost as challenging as the last - only this time it's UNDERWATER! To

sum it up; you need to swim through several underwater rooms, flip a

switch in the third room then swim to the bottom to flip another switch

which opens the hatch up above. Secret #3; the Gold Dragon is also at

the bottom in a tunnel by the switch. And if your running out of air

wasn't enough - let's throw in a mess of Barracudas with an attitude

which swarm in when you touch that statue. Sound like fun? Good - Go

for it!

HINT: Always slow down when making underwater turns, and always do

the Reverse Roll to back away from switches after using them. You can

also skip the mini-movies by pressing Lara's "look" button to save

valuable seconds. And if you just can't manage to get that statue, you

can always surface and fill-up on air before diving back down to get it.

Drop down into the next area and survey all the rocks and junk in this

room. Find and drop through the hole in the floor then find and pull the

box so it is under the opening. Now you can climb up and use the switch

which will dump all the rocks from above down to this level. You can

now reach two new opening and a door opposite the switch. Make your

way to the opening on the right and climb up to reach the previous level.

You can only grab the ledge that faces center of the room below to do

this.

Staying along the left wall and go into the opening above. Use the

switch to open a door somewhere else in this level then drop all the way

down to the lower level and this time climb up into the left opening.

Keep along the right wall until you can climb up to a flat ledge. Do a

running jump to land on another ledge on the left. Climb up into the

opening above to find and flip another switch to flood an upcoming

room.

Once again, return to the lower level and this time enter the door and

follow the passage to the room you just flooded. There is a door below

and a frogman in the water so dive in and kill him with the harpoon gun.

After you eliminate this obstacle, continue through the passage and get

out of the water fast. A workman and a Rig Boss are moving in for the

kill. When they are dead you can take their medkit, shells and 2 packs

of harpoons over in the corner. Use the switch on the wall to open the

door and exit this level...

 

 

Wreck of the Maria Doria

Kill the frogman before attempt to get those harpoons. Then you can

proceed down the underwater tunnel until you can climb out onto a

ledge and take the medkit. Slide down the slope then hang and drop to

the floor which breaks away dropping you even further.

Kill the workman and guard in this next area and claim their medkits

and Uzi clips. Pull out the moveable box in this area to uncover a few

more moveable boxes. Continue to move the first box until it is in the

hallway. Now you can push and pull the remaining two boxes until you

reveal two concealed passages.

Look for a hole in the ceiling on the other side of the room. Climb up

and kill a patrolling guard up ahead and the other who sneaks in from

the rear. Take Secret #1; the Stone Dragon from the hole then return

to the two passages.

The left passage goes to a locked bathroom so take the right passage to

the Ballroom and kill the workman and the guard on your way. Feel free

to take their medkit and flares before entering the Ballroom. Watch out

for the deadly glass as you take out the guard on the second level. Move

around to the side of the hole where there is no glass then step back

and run into the hole letting your momentum carry you to the ledge

below.

You should easily find the Bathroom Key nearby before making a return

jump to the side of the hole without the glass where you can pull back

up to the Ballroom. Return to the left passage which leads to the

bathroom and use your key on the lock behind the chair. Push the button

to open the double doors and kill the workman who comes charging out.

Go through these doors to find and push another button to open the

door on the second level of the Ballroom. Go back and press the other

button to shut these doors before leaving.

Back in the Ballroom, drop off and shimmy to the left to reach the open

door. Now you can take the ramp to the right of the door up to the

second level. Take the ammo from the guard you shot earlier then

continue on until you can do a running jump to grab a ledge which has

Circuit Breaker #1. Take it then return to the door.

You should now be in a hall with several doors. The first door on the

left leads to an empty room but open it anyway. The only other door you

can open (right now) is the door on the right with the wheel. Spin it to

open the door then enter and drop to the floor. Move the box until you

can reach the switch then use it to open the door above. Move the box

up there so you can reach the door. Continue through the next room and

up the ramp to deal with another guard, then head for the next room

which has a box in it.

Move this box so you can reach the switch above and take the Rusty Key

that was under the box. You can now return to the hall and use the key

in the door opposite the open door to the empty room. Enter and drop to

the floor and move the box so you can pull out the box above. After you

pull the first box and push the second one, you should find a passage to

the right. The floor will break away here and there are also barrels

which will roll over you if you try to simply dart across the collapsing

floor. Instead, run a sweeping arc to collapse all the panels while

avoiding the barrels. You should end up where you started.

Heavy breathing should tip you off that another bad guy is lurking in

the vicinity. Head around the left corner and take care of the guard

then return to the tiles where the barrels came from and go get Secret

#2; the Jade Dragon. This is tricky as a lone barrel is waiting to crush

you. Jump up to the sloping passage and as you pull up you should hear

the approaching barrel. Jump back then to the left to sidestep the

barrel then you can proceed up the passage to claim your statue.

When you arrive at the room with the grate floor and a boat below you

need to drop down to the boat and flip the underwater switch over by

the ladder. This opens a timed door up above so get back on the boat

and pull up to the floor above and run through the door. Flip the switch

you find in here to permanently keep the door open, then begin a series

of jumps between the two sloped areas. Keeping jumping until the pit

below closes then you can stand and pull yourself up into the opening.

Flip the switch to open up a section of the wall back past the area with

the boat.

Return to the newly exposed area and kill the workman and the guard

then push the button on the left to open a timed trapdoor. Run around

the pool and dash through the trapdoor before it shuts. Go get Circuit

Breaker #2 which is down to your right. Taking this item opens the exit

which is also on a timer. Grab the medkit then go and press the button

on the wall to drain the water where the boat is. Trip the exit open

again and return back to the area with the boat. Jump down onto the

boat then spin the wheel to open the door.

The passage leads off to the left where there is a trapdoor to the

Bathroom. The double doors should form a bridge for you to cross over

and get Circuit Breaker #3. If the doors are open you will need to go

past the trapdoor to find the button which shuts them. Now with all

three Circuit Breakers, drop down into the Bathroom and kill the guard

and workman and take their ammo and harpoons.

Return to the pool room from the

beginning of this level and get the medkit

from the corner of the room. Take a deep

breath and swim through the passage and

flip the switch at the bottom of the tall

shaft which will open the door up top.

Now swim up and out through that door

and kill the worker, guard and boss. Use

your M-16 to kill them quickly then take

their medkit, shells, and Uzi clips. Plug in

those breakers into their slots then move

the box under the opening above and

climb up. Take care of another workman then flip the switch to flood

the room up ahead. Jump across the overhead ducts to reach this area.

Follow the passage and kill the Barracuda when you wade into the

water. Grab those harpoons over to your right then head through the

exit to the dark passage on the left where you can kill another worker.

Make a note of the Cabin Door then continue left to find some ammo. In

the room with the windows you need to spin the wheel to open the door.

Enter and flip the switch then run to the other side of the room through

the timed door to get some flares. Push the box and use the switch to

open the trapdoor at the end of the hall.

Go to the trapdoor and jump into the ocean. Climb out and wait for all

of those dangerous underwater obstacles to start swimming towards

you. Wait for most of them to appear below you - which means they

aren't guarding the key - then jump in and begin the race for the key.

The fish are fast swimmers so try not to make and drastic course

changes. Swim through the opening up ahead and turn right. The

windows should now be on your right and the Cabin Key lies behind the

rocks on the left.

Dodge the shark while getting the key then make a sweeping circle back

around toward the opening you swam through a minute ago. The pack of

fish should still be pursuing so head for the opening. As you exit

through the opening look for a cave opening across from where you exit.

Swim into the cave and stay along the right wall until you can see a

small opening above you. Swim to the surface and breath and take

Secret #3; the Gold Dragon while you rest for the final race back to

the ship. When you are ready, dive down and exit the cave and return to

the trap door dodging the fish as needed.

Climb up through the trap door and turn left and return to the Cabin

Door and use that key. Enter and flip the switch to open a trapdoor

outside. Now go push the box to flip another switch before returning to

the cabin where an opening in the ceiling should be waiting. Climb up

and proceed down the passage until you drop into the next room. Make

your way around to the right to the hole in the floor. Turn and run into

the pool room and stop before you go in the water. Kill the guard and

the boss and take the M-16 ammo. Dodge the shots of the frogmen from

below and if you need it, go get the M-16 from the dark passage.

Kill the frogmen then jump into the water. If they refuse to make good

targets then jump in and tease them then climb out and shoot them when

they eventually surface. When both are gone dive in and move the

barrel to reveal the passage which leads to the exit....

 

 

Living Quarters

Hang a left as you being this next underwater level and pull the lever to

open the trapdoors ahead. Enter and cross the next room taking care of

the crewman on the way. Jump to the flat area to find a switch up

above. Go to the other side of the room and out through the opening.

Continue down the passage and eliminate the workman and the guard

and take the harpoons for your efforts.

As you exit the passage you will need to backflip to avoid some barrels

then kill the crewman who arrives on the scene. At the top of the ramp,

grab onto the ledge and shimmy over to the switch and use it to turn off

those burners. Head to the left and enter the next passage to find and

use another switch. Drop through the hole to arrive back at the piston

room.

Jump and grab to reach the first piston then begin to cross over the

rest of them. Kill the guard up ahead then turn right to do a running

jump to get to the ledge with Secret #1; the Stone Dragon. Once you

have your prize, do another running jump and grab and pull up to

continue.

Follow the winding hall until you reach a box which you can push to

open the way to a second box. Push the first box two more times then

you can move in to push the second box. Drop down through the hole to

flip the switch then jump back up and grab and pull back up to the box

area. Return to the pistons and climb back across to the other side. With

the pistons in their new position you can now reach the ledge to the

right. A running jump with a grab should let you pull up and flip the

switch to flood the room with the burners.

Return to that room and pull the lever which opens the door. Swim

through the door and kill the frogman on the other side from the safety

of the room to the left. When he is dead and your lungs are filled you

need to open that trapdoor in the ceiling of the large room. Swim into

the cave and head left. Try to keep to the left side of the cave and the

Giant Moray Eel may just not kill you. Flip the switch then head for the

trapdoor. Stay out of the moss or you will get tangled and drown.

Kill the guard up above as you exit the trapdoor. Use the switch to open

the door on the opposite side of the catwalk then enter that door to

find two switches. Flip the switch on the right then immediately flip the

left switch to raise some metal devices behind you. Flip the first switch

and jump right then left then throw the left switch. Reverse roll, then

run and jump forward and grab to shimmy to the right until you reach

the ledge with the switch to open the trapdoors.

Head for the corner where the trapdoor is. Facing the lower slope, do a

series of jumps between the slopes to grab and pull up to the top ledge.

Cross over on the ducts and move the box out of the way. Shimmy past it

and continue along to the large metal beam in the center of the room.

Continue along the ducts until you can jump into the opening in the wall

on the other side. A workman is to your right so take care of him before

proceeding.

At the end of the hall go to the area where the workman came from.

Below is Secret #2; the Gold Dragon which is protected by deadly

glass, so jump over and pull up into the upper area and fall through the

floor. Take the statue and walk through the deadly glass until you can

pull yourself back up to the hall.

Continue on and slide down the ramp and shoot the Barracuda which

waits in the pool below. In the corner is a collapsing panel which leads

to Secret #3; the Jade Dragon. Stand on it just long enough to have it

start to break then pull up and kill another pesky fish before swimming

through the opening to collect this level's final secret.

Use the pillars to make your way to the top of the slope. Watch out for

the collapsing floor between the two pillars by the window. Immediately

jump to the taller pillar before you fall through. Shimmy across to the

right and pull up. Continue up the slope and drop into the hall and kill

the guard up ahead on the right. Proceed down the walkway and kill

another guard to your left. Pull the box at the end of the room to open

the way to the Theater. Head back and jump over the balcony.

Kill the crewman and the guard who appear below the balcony. Drop

into the pit where these bad guys used to be and move the box to reveal

the Theater Key. Push the box back to climb out and kill the boss who

has just arrived. Head for the Theater and kill the crewman who is to

the right of the theater door. Enter the theater and kill another

crewman to the right unless he was already waiting behind the door in

which case; kill him where he stands.

A boss and crewman are on the right balcony so kill them and flip the

switch nearby. Then go pull the curtain on the stage and kill the

workman. You may want to light a flare to find the button across the pit

of glass. Press it to flood the pit back in the previous room where you

found the Theater Key. Return to that area, killing another boss on the

way. With the pit full of water, you can now make it across and enter

the passage and exit this level...

 

The Deck

You start this level under immediate attack from a Flame-thrower and a

workmen to the right. Take care of them quickly then continue around to

the right and add the Grenade Launcher to your arsenal. Now head back

to where you started and dive in the water to the right. Exit on the left

landing to avoid the circling barracuda and kill them from there. Then

proceed across the ledges to your left to obtain the Stern Key.

Jump back in and facing the hull, turn left and head down to the

opening in the rocks. Enter then head right and finally left before going

up to the hole. Exit the water firing at the approaching workman. The

giant propeller is blocking your exit so look around until you find and

kill another Flame-thrower standing by a trapdoor. There is a dead end

below, so head for that stack of crates. Push the first one then climb on

top and push the top box. Drop down and pull the first box then go

behind it and push it over to the ledge where the Flame-thrower was.

Now you can go and move a third box to reveal a door. Use the Stern

Key.

Enter then swim down and head for the switch on the right wall. Use it

to open the dead end from the previous paragraph Return to the

trapdoor and flip the switch to drain the room behind the Stern Key

door. You will need to kill another boss along the way. Now you can

return to the dry stern room and move the box in the back to find the

passage leading past the propeller.

You should arrive at the raft so jump in the water and head left and

exit quickly to dispatch another workman on shore before dealing with

two more frogmen in the water. Facing the raft, you can jump in and

swim down and to the left to find Secret #1; the Stone Dragon hidden

in the plants by the rocks.

Take the statue then turn around and head left around the rocks to the

tunnel. Watch out for the approaching Barracuda and kill him from the

safety of dry land. Continue down the tunnel, ignoring the left fork,

and get the medkit by the hole in the floor and use it to totally heal

yourself. Hang from the lowest end of the ledge to reduce your damage

before dropping into the hole and land on the box. Take the Cabin Key

and go on a shark hunt.

Kill the first two sharks then kill a third shark who is lurking over by

where you got the dragon statue. Now return to the tunnel and this time

take the left fork. Continue up the winding passage until you reach the

upper deck. Explore the area a bit before dropping down to the deck by

the pool and kill the Flame-thrower and a few friends before

approaching the strange looking panel on the wall of the pool. A

frogman swims out as you approach so kill him then take Secret #2; the

Gold Dragon that he was guarding.

Some Uzi and M-16 ammo is partially hidden by those boxes near the

pool. Scarf it all up then head over to where you can see the area where

you found the Grenade Launcher earlier. Do a running jump to the flat

ledge then do another running jump to grab and pull up to the walkway.

Continue forward and do another running jump to the orange sloped

surface. Head right until you can see the stacked boxes below you.

Hang here and drop then grab immediately so you can shimmy left and

pull up. Now do a running jump in the crack in the wall.

Continue down the tunnel jumping across the platforms. Take care of

the workmen who would try and stop you. Exit the cave and do a running

jump to grab and pull up to the roof. Head across the roof and to the

left and jump over the alley to find and enter the trapdoor. Kill the

workman and load up on ammo. Head for the door which will open

automatically and pull the box to reveal a switch. Flip it to open a door

on the upper deck. Go out and up and to the right to the door you just

opened to find M-16 ammo and the lock which happens to match your

Cabin Key.

Fall through the collapsing floor and press the button you find there to

open the final door on the upper deck. Follow the cave to the hole in the

floor and retrieve the Storage Shed Key. Now you can go to the

Storage Shed which is by the propeller. As you head back along the

walkway by the orange sloped surface Secret #3; the Jade Dragon

waits for you in a small cave. Jump to the left of the cave entrance then

shimmy right until you can pull up and take your prize. Watch for the

glass when you leave. Jump over the glass and get ready for a big fight

when you land.

Two Flame-thrower guys are guarding the Storage Shed. Take care of

these deadly enemies quickly (I recommend the M-16) then open the

shed with your key to claim the first Artifact of the game - the Seraph.

 

Tibetan Foothills

Follow the trail at the start of this level. Take care of the Eagle as you

proceed down the trail and down the slope to a large area with even

larger snow boulders ready to crush you. Jump past the first ones then

run to the left passage to avoid the rest. Jump through the ice then as

you hit the icy slope, jump again to land on the path to the right. Follow

the path to a large canyon with a hut and a snowmobile. Kill the

attacking eagle before proceeding.

Turn and hang down and drop to start sliding down a slope. Grab again

so you hang from the bottom edge then drop again to the cave entrance.

If you miss the ledge you can always try again by climbing the ladder

then jumping back to the slope to slide and repeat the grab and drop.

Follow the cave until you can jump in the pool and cross over. As you

exit the water all those sharp icicles will fall on you. Drop back into the

water to avoid them before climbing out onto the textured surface and

up to a hole in the wall.

Take the left passage from here until you arrive back outside where

you can do a running jump to the next ledge followed by another

running jump to the ledge by the hut. Nab the medkit then climb up the

cliff to the hut. Kill the two mercenaries who are guarding the

snowmobile then go get Secret #1; the Stone Dragon from the ledge to

the right of the cave entrance.

Now you can proceed down the passage and kill any enemies you

encounter. When you arrive in the open area with the ramps you need to

perform a series of jump until you are ready to enter the cave with the

large stone blocking the way. Jump over the wall on the first ramp.

When you reach the long ramp leading towards the wall, you will want

to kill the leopards lurking to the left. Jump the gap and hop on the

snowmobile and jump it across staying to the left. Another jump should

take you to a fork in the trail where you can park and proceed on foot.

Head to the right and grab the grenades before climbing the ladder to

flip a switch which opens the gate up ahead. Kill some more mercenaries

before getting back on the snowmobile and heading through the gate

you just opened killing another mercenary along the way. Leave the

snowmobile behind in the large cave, and kill two more advancing

mercenaries.

Head out onto the ledge and do a running jump over to the ledge on the

right to obtain Secret #2; the Jade Dragon, then return to the

snowmobile. Two leopards will be milling around the area so kill them

before making the big jump. Continue left while avoiding more of those

giant snowballs until you reach a cave. Dismount and enter the cave.

A short exploration of the caves reveals a passage to the left as well as

a switch by a gate and a ladder. The ladder is what's important now, so

return outside and head for the ladder. Jump over it then grab the

ledge as you slide back down. Now climb down to the cave and get the

Drawbridge Key and continue on until you reach the ice walls. Kill the

mercenary behind the ice then head for the hole to get some grenades

and kill three leopards. Return to the ladder area by doing a running

jump then a grab and pull up to get back to the snowmobile.

Now you can use the key to lower the bridge so you can ride over to the

warning sign. Dislodge all those giant snowballs before attempting to

ride across this area. At the bottom of the avalanche is the Hut Key

which is guarded by a mercenary riding a snowmobile equipped with

machine guns - not a factory option! Kill him from relative safety of the

area to the left of the key. You can take his snowmobile when he is

dead but it won't make the jump you need to make on your way back so

you may as well leave it behind. Take the Hut Key and begin the long

trek back to the hut.

Back at the hut, enter to find the M-16, ammo for the Uzi and some

medkits. Flip the switch then dash for the door to kill the advancing

enemy. Keep above the enemy and pick them off one at a time. When the

battle is over you should have a new snowmobile complete with machine

guns. A nearby ladder leads down to Secret #3; the Gold Dragon. Avoid

the rolling snowball by jumping left before claiming your prize. Climb

back up and get on your new snowmobile.

Two more guys on snowmobiles are waiting up ahead. Let them come to

you and take them on one at a time. When they are dead, continue to the

other end of the valley and push the stone to continue. At the edge of

the abyss you can shoot the guy below to your right. Now ride your

snowmobile right off the cliff and watch as Lara leaps to safety as the

snowmobile is consumed in a fireball below. Pull up onto the ledge and

take the trail to exit this level...

 

 

Barkhang Monastery

A gang of mercenaries greets you as you arrive at the Monastery. Start

fighting them best you can until a Priest and two Monks arrive. Monks

hate mercenaries and will fight them whenever they see each other.

Monks will not attack Lara unless she attacks them first, so watch out

for "friendly fire". When all the "enemies" are dead you can climb the

ladder across from the double doors. Watch out for the birds who

attack while you climb then jump to the ledge to the right and finally

jump to a slope to slide down to grab the crank.

Drop and hang then drop and grab the ledge below to shimmy left and

enter the Monastery through the window. A Monk should pass by to your

left so follow him until you reach the locked door to the Strongroom. A

mercenary should break through a nearby window so grab the grenades

from the ledge outside then return to the hall and head for the door on

the left.

If you haven't already kill the mercenary then he should be following

you, so lead him past the Monk and let him do your dirty work. Now you

can climb the ladder to the walkway above the Monastery's main room

where you will find the Main Hall Key being guarded by a Monk. Walk

around the walkway then follow the path past the rolling boulders.

Find the box where the second boulder came to rest and push it. Then

go to the pool and jump in. The current is strong and you will be pulled

to the bottom so find the underwater tunnel to escape the current.

Follow the tunnel until you take a tremendous plunge into a pool and

darkness. Use a flare to light the passage and begin the dangerous

journey past the deadly doors. These doors are similar to the

swordsmen guards back in Bartoli's Hideout. Inch up as close as you

can get then run past them.

When you reach the ladder you can climb to the room above and team up

with a Monk to kick some butt. Move the boxes to reveal the exit then

take Prayer Wheel #1 from the dark area. Taking the wheel trips the

burners so hug the right wall and jump from the where you tool the

wheel to the edge closest to the first burners. One more jump should

take you over the second row then you can return back to the Main Hall

and use that key.

Past the door is a Priest and two more Monks. They will assist you in

combat if you lead them over to the railing. Enter the door on the right

and continue through the room to the passage on the other side to the

left. Do a running jump over some blades then head down a long hall and

enter the left door to acquire the Strongroom Key from a Monk.

Return to the Strongroom and obtain the Rooftop Key. Now return to the

hall where you first saw the Monk after coming in through the window.

This time take the door on the right to enter a room with a locked door

which just happens to fit your new key exactly. Hug the left wall to get

safely past the rolling blades and continue to the next passage.

Behind the gold statue is a switch to turn off the burners in the

upcoming hall. Flip the switch and make a run for the door on the left

about halfway down the hall. Enter the room, running past two Monks

and climb up the ladder. The Monks will take care of the mercenaries

but feel free to help if you want. Head for the courtyard to find and

flip another switch which opens a pair of trapdoors. Break the glass to

obtain the Gemstones needed to open some upcoming doors.

Around the corner is a switch so use it and then use a Gemstone

between the gold statues to open a door. Enter and pull the box two

times to get Prayer Wheel #2. Now return to the area where you got the

Strongroom Key and climb the ladder. Do a running jump to pull up onto

the hand of the statue then you can climb to the higher hand and finally

do a running jump to the statue's head. Go across the head to reach the

next hand so you can use a Gemstone in the socket up above to open a

trapdoor below.

Before you jump into the trapdoor, head for the hall by the base of the

statue and circle around and jump to the ramp and pull up to get Secret

#1; the Gold Dragon which is waiting behind the statue. Back in the hall

you should pass another Monk on your way to the room on the right. Pull

the box to the left out and put in between the barrels. Now you can

move the next box to get the ammo out from under it. Now you can push

the next box so you can get behind it and push it next to the door.

Now move the boxes so that one is in front of the door and the other is

next to the stack of boxes. This should allow you to pull the top box out

to reveal some harpoons. Return to the hall and head right to pass by

three Monks on your way to the room on your left. The room is filled

with water which needs to be drained before proceeding.

Before you drain the room you will want to get Secret #2; the Stone

Dragon. Swim to the far side of the room and into the small opening past

the ladder to obtain the statue. Now you can return to the previous room

with the trapdoor you opened earlier. Drop down and follow the

passage until you find a switch. Flip it to open a door then enter that

room and push the box to drain the room you just got the dragon from.

With the water drained you are unable to reach the opening which

previously housed the dragon, but you can push the box on the ledge to

obtain Prayer Wheel #3.

Now you can head for the passage leading from the room at the end of

the large hall. Take care of the mercenaries then get ready for a truly

evil puzzle. Head for the burner which extinguishes as you approach.

Jump and dive over the burner and into the tunnel beyond avoiding the

deadly spikes swinging back and forth. Turn and climb up to the ledge

and wait for the blades to roll past to the left then jump over the hole.

The next burner should turn off and you can run to the next passage.

Climb up to the right ledge to spot the door with the rolling blades

between it and you.

Do a timed run into the door and obtain the Trapdoor Key then return to

the hall with the rolling blades. Dodge the blades as you make your way

to a small passage on your left and trigger a blade trap. Make your way

past both of the deadly blade traps to obtain Secret #3; the Jade

Dragon before returning to the room where you obtained the last key.

You should now be back in the room you drained earlier so use the

Trapdoor Key to open and enter. Climb up to find a switch which opens

the double doors back near the statue and lets in some mercenaries.

Outside, you need to follow the trail until you find the ladder behind

the rocks to the left. Climb up and head for the bridge shooting the

eagle coming in from behind and the mercenary up ahead. Kill some

crows after you go across the bridge then make your way to the top of

the building by using the well spaced ledges. Enter to obtain Prayer

Wheel #4.

Now Lara needs to get back to the room where you obtained all the

ammo by moving the boxes. You will pass by those double doors you

opening a few minute ago so watch out for the mercenaries you let in.

You may get some assistance from the nearby Monks during this fight.

Enter the room with the boxes and take the passage. Grab when you

start to fall in the trapdoor and you will catch onto a ladder. Climb up

and continue down the passage taking a right then a left then head up

the stairs towards the window.

Mercenaries swarm in behind you so leap out of the window. Another

Priest and two more Monks are down below so flip the switch on the

wall to open the door. The Priest and Monks will go fight the

mercenaries. Go help them out as they are seriously outnumbered. When

everyone is dead you can then climb the ladders up to Prayer Wheel #5.

Now that you have all five of the Prayer Wheels you can return to the

statue room and go to the room on the left. Use the Prayer Wheels on

the sides of the large double door to open a small door to a ramp which

leads to the area where you can use the Seraph to open the final door

and exit this level.

 

 

Catacombs of the Talion

Head to the side of the stairs and grab the crack in the left wall and

shimmy right until you can pull up to obtain Secret #1; the Stone Dragon

and some flares. Climb down the ladder and kill your first Yeti then flip

the switch to open the door above. Climb back up the ladder and slide

then backflip to the ledge and kill the leopard.

Kill a pair of mercenaries as you head down the stairs and more

leopards attack as you explore the area. Grab the medkit after you go

through the open door. Your next quest is sitting in that cage up above

so run up the slope to trigger the snowballs. Dodge them as you make

your way to the ledge on the right then run across the floor which

crumbles beneath you and climb the ladder above the deadly spikes.

Climb to the top and backflip over to the switch which raises the cage

and lets you take the Mask. The pool will now drain and the floor opens

up.

Go back down and jump the pit with the spikes and use the Mask next to

the gate. As soon as you arrive on the next slope, more snowballs start

rolling towards you. Climb onto the left wall to avoid the snowballs.

Four leopards will now arrive to add to your excitement. There are

more snowballs waiting to crush you should you decide to return to the

slope. Find the ladder which is to the right of the snowballs starting

position and climb it to reach a ledge with some grenades. You will need

another Mask to continue up here so instead return to the crack in the

wall.

Four leopards surround you when you venture into the

area past the crack. Continue towards the glacier

where more leopards challenge you. Climb the rocks to

the left to discover a pool in which the second Mask

lies. Mercenaries will be waiting for you as you make

your way back to the ledge where you obtained the

grenades. Use the Mask and enter.

Four yeti are locked up in this room - that is until you

flip the switch on the wall which turns on the lights

and opens the cages. These guys take a lot of ammo so

just keep plugging them with everything you've got.

Use the stairs to your strategic advantage. When they are all dead you

can use the block to keep the bars open over by the switch. Flip the

switch and grab the grenades from the hall before returning to the

crack in the wall. More mercenaries are waiting.

Head through the open door as more snowballs roll toward you. Make

your way to the safe zone over to the left of the rope bridge and the

snowballs will roll past. Now you can continue up and do a running jump

to grab onto the ladder and climb to the top of the glacier. Dive into the

pool below and exit to the shore to avoid the barracuda and frostbite.

Continue into the next room and head left.

When you are standing on a ledge and getting ready to jump to the next

turn and find the ladder. Climb up and go right to drop onto a sliding

ledge. Do a double jump to land on a flat ledge where you can obtain

Secret #2; the Jade Dragon. Jump to grab the ladder to return to the

mission at hand. Continue across the pool and climb up the block near

the door. Do a running jump to grab the bottom of the ladder and climb

to the top where you can jump back to land on a ledge with a switch.

Flip it to open the door below then return to the ground and enter the

door.

Dodge and attack the leopard which pounces from the left. When he is

dead you can flip the switch to open the doors back where you used the

first Mask. Now you need to go all the way back to those doors and

enter. After you enter, do a running jump over the pit and kill the

leopards before you drop down to their former location. Flip the switch

you find here to open the doors and kill the last leopard when he

arrives. Grab the items from the corner before you head back up.

More snowballs lie ahead. Jump forward to send them rolling your way.

Jump back then forward again to land on the other side of this minor

trap. Another slope and more snowballs, but this time after you trigger

them they will break through the door at the bottom allowing you to

enter. Stand on the left floor panel to open a door and carefully enter

this room.

This room is full of spikes so WALK when you enter. Right after you

enter turn to the left and climb the textured wall surface to reach the

ledge above which has Secret #3; the Gold Dragon. Return to the floor

and walk towards the door leading to the previous room. When it opens

you need to jump through and land on the ramp. Jump forward over the

snowballs to trigger a floor panel which opens the door to the exit.

Immediately jump back and do a reverse roll and jump back into the

room with the spikes. Make your way to the exit door then do a running

jump to reach the ladder which you can them climb down and enter the

tunnel which leaves this level...

 

 

Ice Palace

Shoot the bell to open the door which leads to several Yeti in cages.

The floor has several springboards which will catapult Lara towards the

ceiling. The small springboard over to the right will launch Lara up to a

ledge where you can obtain a medkit. Return to the floor and line up

with the springboard and the bell opening in the ceiling. Start shooting

as you leave the ground and hit the bell in midair top open one of the

nearby gates. When you land, you can grab the ledge to stop your slide.

Now run towards the open gate and hit the larger springboard. Grab in

midair to hang onto the ledge where you can pull up and grab the Uzi

ammo before flipping the switch. This frees the Yeti which you can

dispose of before continuing. A hole should be accessible now that the

cages are down. Inside you can get a medkit and kill another Yeti

before flipping the nearby switch. In the narrow cage, find and pull the

moveable block out then push it to once side. Secret #1; the Gold

Dragon sits on a pillar if you have the nerve to take it. Don't bother

trying to jump over to it - a handy invisible bridge is already there. All

you have to do is walk over and take it.

Return to the main cage room to find a new ledge which the last switch

created. A small springboard below will shoot you to the ledge so you

can grab on and pull up. Another bell is up here and you need to jump

and shoot it to open the remaining gate. Return to the main floor by

sliding down the ledge and hanging before you drop to avoid taking

damage. Go through the two open gates and spot the next springboard

and the ledge above.

Head to the left so you can line up your approach to the springboard

with the ledge. When you launch you can grab the ledge and pull up and

backflip over to a sliding ledge. Continue to jump as Lara jumps back

and forth between the two sloped ledges. Now make Lara jump to the

right and continue jumping until you see another bell. Shoot the bell

then start jumping to the left to return back to the flat area with the

locked door to find it is now open.

Head up the ladder and get off on your left to do a running jump over

to the walkway. Kill the Yeti that attacks from the left then take the

flares and continue until you reach some tigers. Kill them then light a

flare to locate Secret #2; the Stone Dragon, which is hiding in the

darkness. You can jump over the ramp to get it. Follow the ramp to the

locked door on the right and head down the cave. Take the medkit on

the left and follow the tunnel killing some more tigers before you

finally obtain the Mask. Return back to the previously locked door to

find it is now open. Continue along the path and kill the Yeti when you

drop down. Another Yeti waits for you below and you must shoot him

through one of the holes.

Spikes line the floor over in the dark area so head over to the opposite

end of the room and grab the medkit. Now you need to examine the

beams for one with a different texture. When you find it, you need to

hang and drop down into the center of that hole. Light a flare to reveal

a medkit and some ammo and there's even a place for your Mask over by

the window, outside on the ledge. With the Mask in place, head off to

the right to find the door that just opened in the dark area.

Head across the bridge and take the flares on your way up to the ledge

with the switch. Flip the switch to melt the ice and uncover the Gong

Hammer. As you head towards the pool, two tigers attack. Kill them then

go get the shells by the glacier and the Uzi clips from the pool. Taking

the hammer will release the barracuda so swim past it and into the next

room where you can kill another Yeti then return to take the Gong

Hammer.

Return to the area where you previously killed the three Yeti and kill a

forth one approaching from the left. You can disarm the icicle by the

door by pulling up and dropping down from the side of the ramp. Kill

another Yeti beyond that door and take the Grenade Launcher if

needed. Now you can head down the right passage to the Ice Palace.

There are some more snowballs beyond the opening ahead. The first

two waves will roll past as you near the opening but you will need to

jump back to avoid the third set after you trigger it. Go through the

opening and head off to the left as more snowballs coming rolling

toward you. Over to the right is a block which you can jump to and avoid

the snowballs.

Continue to a steep slope then slide down backwards so you can grab

the edge and shimmy to the left until you are lined up with a ledge

behind you. Pull up and jump back to land on the ledge then proceed to

the next obstacle. The wall of ice can be climbed so get a running start

and jump and grab on then climb up to the cave above. Slide down the

steep slope which leads to the Palace. Make sure to hang before you

drop to reduce the damage from the fall. The Gong awaits so get out

your Gong Hammer and give it your best shot.

The Palace doors should now be open, but before you enter, go get

Secret #3; the Jade Dragon. Head to the left of the Ice Palace and

find the ladder. Climb down and head left. You'll want to light a flare

to see where you are going. Continue down to the second ledge and flip

the switch to open the hut which is just outside the Ice Palace. Climb

back up the ladder and return to the hut to get the final secret for this

level.

You can now enter the Ice Palace and claim the big prize for this level -

the Talion. Of course every big prize has equally dangerous

consequences and this one comes in the form of the Guardian of the

Talion; a giant wingless Eagle creature who appears after you have

claimed the Talion and try to leave the Palace.

This guy is pretty hard to kill. A dozen grenades should do the job

nicely if you have that many and can aim them well. You can also use the

hut for shelter if you need to heal yourself or something. You can also

attack the guardian from the safety of the ledge by the Palace. Chances

are you will already be standing on it when you exit the temple. It is

along the same wall as the door which the Guardian comes out of, and is

high enough that he cannot even touch you. If you are feeling "lucky"

there are Uzi clips and a medkit inside the Guardian's cave. Once the

Guardian is dead your adventure continues....

 

 

Temple of Xian

After you jump over the swinging blade you will find yourself sliding

down a slope towards a waterfall. As you slide you need to jump and

turn so you land and continue to slide backwards. Grab the ledge as you

fall then shimmy to the left and pull up to claim Secret #1; the Gold

Dragon. Don't ask me how you would have figured that out on your own.

Now you can jump, dive or drop into the pool below. Eliminate the fish

before you begin your exploration of the area. A medkit waits for you

in a short underwater passage - everything else must wait. Exit the

water over by the Temple Doors and claim the shells on the left then go

on a Tiger hunt as two of them are waiting to jump you over by the

stairs.

Head up the stairs and use the springboard to launch yourself to the

room of the temple. Go flip the switch on the other side of the roof to

open a trapdoor above the ladder and summon an Eagle. Kill the Eagle as

you head for the trapdoor. Make sure to hang and drop when leaving the

roof to avoid unnecessary damage. Now you can climb the ladder and

kill that Spider before he gets too close.

Enter the large room and take the ladder down. At the bottom, drop and

grab to cling to the ledge. Pull up and look down to see Secret #2; the

Stone Dragon. Find and use the crack in the wall to shimmy right to get

the dragon, then shimmy back to continue the adventure. Kill another

spider as you near the red liquid then jump to the ladder and climb up.

You should soon arrive in a room with a pit full of spikes.

Go to the wall opposite the pit and climb up and over to the right. When

you are against the right wall do a backflip to land on a ramp then jump

immediately to land on top of the wall. Continue along the top of the

wall until you can see the plank on the other side. It's going to break

away when you hit it so make sure to be standing on the portion furthest

from the wall when it does. Grab some shells from the block below then

do a running jump from the left of that block to land on a sliding slope.

Jump again before you hit the spikes to land on another ramp then jump

again and turn to the right to land on another slope which you can slide

down to safety. Grab those grenades while your here then climb up the

large block and then onto the second before grabbing the ledge above.

Now shimmy along that ledge to the left until you can pull up and flip

the switch to open the main Temple Doors. The nearby path should lead

you back to the waterfall and the doors you just opened.

Only four of the eight statues in this room will attack and those are on

proximity triggers so if you keep your distance you won't have to mess

with them. Grab the M-16 ammo and head for the open door. You should

now be on a ledge overlooking the room below with the red liquid. Do a

running jump and land on the first ledge and slide forward, jumping

when you reach the bottom to land on the next ramp. Slide and jump

again then two more jumps to grab onto the ledge and pull up. Now you

can climb the blocks and continue around the top of the room doing one

last running jump to grab and pull up to reach the exit.

Continue down the short hall towards the switch. A trapdoor will open

and you will fall in. After you get back up, immediately start running

toward the switch as the walls start to close in. Flip the switch to open

the door behind you then do a reverse roll and head for the door

before the spiked wall gets you.

Continue down the passage until the first red rock comes rolling

towards you. A quick jump back then to the left will send it rolling

harmlessly past you. The second rock is triggered when you near the top

left corner of the ramp. The third blocks your way to the ladder so you

need to trigger it then avoid it before continuing up the ladder. At the

top of the ladder is a very dark room so light a flare to check it out.

Flip the switch to the right of the exit then reverse roll to kill the tiger

which is pounces from behind. Climb up into the open passage and head

towards the blades. Face away from the blades and go to the far left

then drop and grab then drop again to land out of striking range of the

blades. More rolling blades block your way to the exit in the opposite

corner so wait for them to leave you a gap then make a run for door.

You should now be up in some rafters and two Eagles aren't happy

about that. Kill them then head for the button on the left wall. Pushing

the button opens the doors at the opposite end - but only for a short

time so you need to push the button then do a reverse roll then do a

flawless series of running jumps across the rafters to get inside before

the door slams shut.

This next trap isn't too bad if you take your time. Simply follow the

passage while staying on one side and watch the shadows of the

swinging spikes. Get the timing down and it's pretty easy. When you

reach the other side you will be in a new hall with buttons on either

side. Press the right button which raises the floor then jump left and

push that button which opens the door. Start running to the right into

the hall and keep on running as the floor collapses. When you enter the

next area a red metal ball drops down behind you so keep on running to

the end of the walkway and jump to grab and pull up to the ledge. On

the platform beneath the statue is the Dragon Seal which opens the

door back in the first room of this temple.

Now you can jump to the ledge to the right

and climb the blocks to get some ammo and kill

another spider hiding in the dark room. You

should find some more ammo and a switch,

which creates a bridge across that red liquid.

Exit this area by going to the other side of

the statue's head. Jump across the series of

ledges above the red liquid then do a running

jump to the sloped ledge in the center of the

room. Jump and grab to hang from the block

then pull up and slide down the other side and

jump to the flat pillar. From here you can do

another running jump to grab the ledge to the right near the wall. Pull up

then do a running jump to the ledge next to the springboard.

Move to the center of the platform you are standing on and jump to the

springboard to launch yourself to the high platform on the side of the

tall structure. A boulder starts heading your way as you land so jump

back and grab the edge of the platform so the boulder rolls harmlessly

overhead. Now you can make the climb to the top of the structure by

going from platform to platform. When another boulder comes headed

your way just run to the white bricks and wait for it to pass.

>From the white bricks, slide down and land on the springboard to

launch up to the ledge in the rafters. Do a running jump to grab and pull

up to the next ledge which has Secret #3; the Jade Dragon. Simply

jump back to the structure from this ledge to resume the mission at

hand.

Climb up to the platform where an Eagle attacks. Kill it, then jump and

pull up to the next level then do a running jump to put yourself just one

standing jump from the door. Pull the box out two times and continue to

the next room where you can flip the switch to open the trapdoor and

drop down to a long slope. The red metal ball from earlier is now

chasing you so head down and turn left until you reach the slide. The

ball stops but you don't as you slide down to the rafters above that

first temple room. Below are some tigers, so kill them all before you

drop down to use your Dragon Seal.

Follow the passage past this door avoiding the rolling blade until you

arrive at a slide which deposits you in a room with some switches. Only

the green switches matter and all three need to be flipped to open the

door before the spiked ceiling impales you. Continue on across the

platforms until you reach the ledge above the pool with the fish. Kill

them from up here before you dive in.

Flip the underwater switch to raise the water level then head to the

surface and enter the tunnel which was previously out or reach. Leave

the lever on the left alone and continue down the right passage. You can

take the medkit if you want, but unless you are an expert at swimming

you will have to return to the surface and catch your breath before

coming back. Since you probably already have several medkits, leave

this one alone and continue down the tunnel until you can pull the lever.

Swim back out and fill your lungs before swimming back to the tunnel

and go through the open door to find and pull another level which opens

a door back out in the main pool. Refill those lungs once more then dive

down and go through the door you just opened and pull that lever. This

opens the door above, behind which are M-16 clips and two boxes of

shells.

Wade into the next room and flip the switch. Keep ahead of the moving

spiked wall and fall through the trapdoor. The current should take you

right to the Gold Key and the gate should open as you near it. You

should end up back in the starting room at the base of the falls. The key

you just obtained fits the lock at the top of the ladder in this room and

opens the underwater gate also in this area.

Once the gate is open, continue down this passage heading right then

take the right branch of the fork. Swim through the grating and head

for the left wall. The lever you seek is behind the second pillar so pull

it to open the exit to this area and clear the path to the Silver Key. A

Fighting Fish should be attacking now (or very soon). Kill him but don't

waste too much air as you can always out-swim him. Continue around the

pillar to find the exit and head that way. When you reach the fork, take

the other passage this time and swim up into the door you just opened

and into the cave. Climb onto the ledge and if you haven't done so

already - kill that fish!

This area is infested with spiders so eliminate all you encounter. Some

Uzi clips are near that giant spider web, as are more spiders. When you

reach the large cave there are even more giant spiders to deal with. Kill

them all then start making your way up the ledges until you can do a

running jump to the pillar in the center of the cave. Now you can do

another running jump to grab and pull up to the pillar by the door. Jump

and grab and pull up to the passage and follow it to the next area. From

that end of the passage, do a running jump and grab and pull up to the

pillar in the center of the rocks. The Silver Key rests on the tallest

rock. Get the key then return to the water and swim back to the main

Temple doors. You key opens the only remaining door in this area.

Continue through this last door an jump and pull up to continue up the

slope. Dodge the red balls as they roll down the slope. When you reach

the top, get the ammo then head left and cross the bridge killing a Tiger

and an Eagle along the way. A second Tiger waits on the other side of

the bridge so kill him before climbing up onto the sloped pillar. Jump

back onto the next taller ledge and a fork in the path. Take the path

with the rolling blade by doing a double jump as the blade starts

heading for the opposite end of the platform above. Then go left and

slide down the slope backwards so you can grab on as you fall off. Get

on the ladder and climb down to the next ledge and hang and drop

down to the next one to get some Uzi clips before dropping through the

nearby hole to return to the front of the Temple.

Return to the fork and get past the rolling blade once more and head

for the room with a bridge and another rolling blade. Get some Uzi clips

and the medkit then run across the bridge with the blade in hot pursuit.

Head towards the button on the left once you get across to avoid the

blade. Press the button to open a door at the end of the passage you

haven't been to yet leading from the fork. Now get the timing down on

the rolling blade and make another run across the bridge, through the

room and back to the fork and take the other direction.

This passage has a some springboards which must be done in a certain

sequence. Stand with your back to the first and do a backflip onto it to

launch up to the rest of the springboards. When the ride is over you

need to kill another Eagle before jumping and pulling up to the ledge in

front of you. The doors should be open so enter.

Continue until you can jump to the square ledge near the lock. Jump to

the left box then quickly climb up the ladder as the spiked wall closes

in. Drop down to the ledge on the right then start running and jump from

the ledge over to the ladder and climb up to avoid another spiked wall.

Continue until you find a switch which opens one of the gratings you

walked past only moments ago. Return to the opening to see the Main

Chamber Key resting on top of a pillar. Get the key then begin a

somewhat fun slide down the curving slope around this pillar to the

floor.

Continue on to end up on a pillar near the door you opened with the

button earlier. Jump over to the lock and use the key which will raise a

metal grating next to a pillar. Turn and do a running jump and grab and

pull up to go in that direction. Climb the ladder and exit towards the

spikes on the right. Jump over the spikes and keep climbing the ladder

and ignore the switch on the right. You should now be back in the area

where you found the Main Chamber Key. A second grating is now open

and there is a second and taller pillar you need to reach, so go through

the open grate and head left to do a running jump and grab and pull up

to get on the ledge. You'll reach a slope that sends you sliding toward

the pillar with the serpent so jump as you begin to slide to reach the

pillar. After a short slide down the serpent you will reach a flat area

next to a ladder.

Climb the ladder until you reach the blade then do a jump back to the

sloped surface then forward again to regain another ladder above the

blade. Climb this until you reach another blade. A ladder is behind you

this time so you need to jump back and twist in midair and grab onto the

new ladder. Continue the climb and make a short sideways jog to the

right to finish the trip to the top where you can finally exit this level...

 

 

Floating Islands

This is it - the final level of the game. The enemies get tougher so load

your weapons and let's get started. You are greeted by a Warrior who

is flying in from the right. Warriors are very dangerous when they get

close enough to fight you, but the catch is they are super-slow in

getting close to you. Use this to your advantage and kill them before

they ever get close enough to fight. In fact, you can usually use your

pistols to kill these slow moving targets and save your bigger and better

ammo for those who deserve it.

Kill the Warrior then get the medkit over to the left then head for the

other end of the island. The first of two Mystic Plaques you need to

advance is below you on another small island. Step back and do a

running jump to the slope on the next island. When you land you will

slide forward so go about halfway down the slope then jump again to

reach the next slope and follow up with another jump to the next island.

Grab onto the edge of the opening by the large gold structure and pull

up to find a switch which opens a trapdoor on another island.

Continue along the hall and slide down the ramp, jumping from the

bottom to land on another slope on the next island with that trapdoor

you just opened. Three Xian Guards are on duty. The first attacks when

you arrive. It's best to only have to fight these guys one at a time so try

not to wake up the next one until the first is dead. These guys are fast

and deadly so kill them quick and dodge their attacks. The second

guard wake up when you advance towards the front of the island.

Jump and pull up through the trapdoor to wake the third guard below

when you step on the raised platform inside. You can try to kill him

through the trap door but it may take awhile. Get the first Mystic

Plaque, some flares, Uzi clips and a medkit before dropping back down

to finish off the last guard (if you already didn't). Now look for a flat

rock over by the tree. Jump and pull up to the roof to get Secret #1;

the Jade Dragon. Head for the other side of the island opposite where

you arrived and do a hang, drop and grab to reach the ledge below

which has a switch that opens the exit.

Do a running jump to the exit then another running jump to the next

island. Head to the other end of that island and jump to the left to

reach the rocks above. You should be able to see an island that

resembles some stairs so head off in that direction and do a running

jump to grab and pull up. Pull up two more times to reach the first step

then climb all the steps to the top. Head right and do another running

jump to another stairway. Turn and go up the stairs killing the Warrior

you meet about halfway up. His friend comes to life when you reach the

top of the steps so kill him too.

When the steps end head to the left above the door and jump to the

first slope you landed on when you jumped from the first island. This

time do a running jump and slide and grab to hang from the bottom of

the slope. Drop to the ledge below then do a running jump to reach the

island with the second Mystic Plaque. Another running jump should

having you grabbing on to the right of the crest on the nearby island

where you can do another jump to the large island where you obtained

the other Plaque. Continue back to the foot of the green stairs by the

door where you use the two Plaques.

You need to jump to the platform in front of the doors you open with

the Plaques. You start this jump from a sloped ledge with a tricky "take

off" point. As you do the running jump and grab maneuver you've done

hundreds of times before, make sure you are angled to the left

otherwise you will run right off the ledge and into oblivion. When you

do land in front of the doors, grab the Uzi ammo and use the Plaques

and enter the door.

A Warrior approaches from below and to the left. Take evasive action

as necessary and pelt this guy with pistol fire until he dies. You should

be able to spot Secret #2; the Stone Dragon from the bridge. It is on

the left in a small opening behind the tree on the other side of the

bridge. If you stand with your back to that opening then step to the left

as far as you can then step back as far as you can then jump backwards

you will land in the tunnel that takes you to your prize. Getting back out

of here is just as tough. Stand on the flat surface to the right of the

opening and with your back to the wall and jump to land just above the

sloped surface. One last jump should take you out of the tunnel and

back to the tree by the bridge.

Stand one step away from the green boulder and face away. Backflip

onto the rock and do another backflip to end up sliding so grab on and

hang from the edge as the boulder goes rolling by. Drop down and get

the medkit and kill another Warrior. Enter the building and climb onto

the sloped green block then jump from the high part of the slope to grab

and pull up to the roof. Keep going until you can pull up into a passage in

the sandy rock and follow it to return to the bridge. Now return to the

slope where you triggered the green boulder and slide down again - this

time forward so you can jump to the slope across the gap. Continue up

that ramp until you can see some bricks. Head right and do a running

jump and grab to pull up onto the next island. The rope slide begins

here so begin the ride but make sure to drop off as you pass over the

lower bridge.

Another Xian Guard comes to life when you enter the building on the

lower level. Two more guard the switch which opens the door at the end

of the rope slide. Kill all three then flip the switch then enter the next

room and take the rope slide to the other wall. Make sure you grab as

you leave the slide or you will be up to your ponytail in hot lava. Climb

up then across the gold structure and continue to the right. Grab onto

the green ledge and shimmy left and drop down. Now your path should

be clear, so follow it back to the top of the first rope slide which has

conveniently reset itself. Grab and don't let go until the entire ride is

over.

You are now in a hall with two rooms leading off. Both rooms are death

traps so stick to the hall. From one side of the hall, jump to the area to

the right of the room where you can see a block. Touching the block

summons a Warrior who appears near the open door you just slid

through. Kill him then move the block so you can jump up then climb up to

the ledge. A switch which creates a bridge over the lava is waiting to be

flipped on that pillar, then you can pull up to the stone wall by the lava

and get some M-16 clips.

To avoid those blades, hang and drop down the two steps in the right

corner then jump to the bridge and flip the switch to open the trapdoor.

Return to the wall and get ready for a tricky jump. Do a running jump

towards the trapdoor and grab while in midair. Grabbing will change

the arc of your jump so you can sail right into the trapdoor. Stock up on

shotgun shells when you land then continue to the end of the room and

flip the switch to open a trapdoor back in the main room.

Return to the pool and dive down to find a tunnel leading off to the

left. Follow it into the larger room and surface to one side to avoid the

blades overhead. There is a switch above the passage here which turns

off the swinging blades allowing your to get back to the large lava room

and go through that door you just opened. Push the box over to the

pillar by that door then climb up and jump into the door. You will have

to alter your arc again as the ceiling is quite low here.

In this hall is a door and the switch is above the room with the spikes in

the floor. Jump forward and grab to catch the crack and shimmy left to

pull up. When you are done a running jump towards the left edge of the

opening will bring you back to the hall. Now you can enter the room to

find two more sealed doors and another Xian Guard who doesn't even

wake up. Drop into the hole in the floor and grab on at the bottom to

slow yourself.

Things turn nasty when you drop into a cage

with four Xian Guards and four Ninja. Flip the

switch then reverse roll and head back to the

ledge and pull up on either side of the pillar.

Behind the pillar go either right or left until you

can see the cage then start taking shots at the

Ninja below. When they return your fire, use

the pillar for cover and attack from the

opposite side. All four will eventually die

leaving you with only Xian Guards to deal with.

Since they only wake up when you get too close,

you can fight these guys one at a time. After

you wake each guard, return to the top of the wall and take care of

them from there. They can't reach you so they can't hurt you. Repeat

until all guards are dead then drop down to collect your booty; shells,

Uzi clips, and medkits of various sizes. Finally, flip the two switches

which open the exit out of here and unseals one of the doors above.

When you enter that opened door above, you are attacked by a Ninja

hiding in the dark stairway. When he is no longer a problem, continue up

the stairs to a closed door and a switch. The switch opens the door and

awakens two more Xian Guards. When all is clear, head through the

door and climb to the top of the latticework. Jump off and twist in

midair to grab the latticework behind you. Climb up and then pull up to

the slope and jump backwards. Continue to jump as you bounce back

from side to side. Start moving to the left as you jump to end up on a

flat area with a Ninja. Kill him then find the moveable box.

Pull out the box and climb on and jump over to the rocks on the left.

Head over to the ledge on the right and jump across the lava into the

square depression. Turn and do a running jump into the tunnel under the

ledge to claim Secret #3; the Gold Dragon and final secret of Tomb

Raider 2. Another running jump will take you out of this tunnel and

leave you grabbing the edge next to that square depression. Pull up and

jump back to the ledge then return to the box and push it so you can

reach the rope slide. Grab on and ride to the final battle...

 

The Dragon's Lair

When you land, snatch up the medkit and Uzi clips before advancing

past a non-active Xian to take on the first of several active Xian

Guards. When he is dead you may proceed to the next room where two

more Xian Guards stand in complete stillness. There are two switches by

the first inactive guard. The one next to him opens the door and

activate the two guards in that room while the one opposite his position

is a trap and does nothing other than wake him up. Flip the exit switch

and take care of the two guards on your way out.

In the next room is a small army of Ninja hiding behind the pillars.

Tease them so they follow your out into the previous room where you

can dispose of them at your discretion. The Ninja in the rear of this

room are not as easily fooled and you will have to fight them on their

turf. When all are dead you should find a Mystic Plaque that one of

them was carrying. Use it to open the large sealed door and enter to

meet the Dragon.

This Dragon is pretty hard to kill but if you take your time and plug

away at him and take plenty of evasive action it shouldn't be anymore

challenging that some other parts of this game. Here are some strategic

tips which may prove useful:

Use your most powerful weapons first and work your way down -

uh.

If he "lights you up" use the water to extinguish the flames.

Lots of ammo and medkits are underwater. Use as needed.

Use the pillars to slow down the dragon and provide cover.

Make reversing strafing runs on the dragon. He can't turn very fast.

Once the Dragon is down you need to run up to him and take the Dagger

from his belly. Keep firing to keep him down as you advance on him to

remove the dagger. With the dagger in your possession, the Dragon is

defeated and in the grand tradition of all big endings, his lair begins to

self-distract. Run through the open gate and out the tunnel to the end

of the level. The adventure is over and it's time to head for home...

 

 

Home Sweet Home

Well, you thought the

adventure was over. Seems

some bad buys have come to

pay you a visit - or maybe

they just wanted to use your

cool obstacle course. Either

way, they're trespassing so

use the Gun Cabinet Key on

the lock by your bed to arm

yourself then go start

eliminating the bad guys.

When you've cleaned up the house head outside and clean up the yard.

Find anyone lurking in the shadows by eliminating the shadows with

some flares. You'll eventually meet and kill the boss before returning to

your house for a nice hot shower.

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